
Geez it's been a while...
Work has been keeping me super busy so I haven't been able to add any blog-type things in a while. However, Junk: Battles just went through a huge update and I thought I'd share some imagery!
I created a lot of graphics for this update. Most of the UI was remade with new art. Some new chassis were created and others were tweaked to have more depth. I made some animated pop-ups for battle win/loss, loot drops, and battle syncing/searching for opponent.
Here's the starting town. Buildings are clickable, kind of like old point-and-click games.
Three stores for buying goods.
New Exotica chassis, based off a Lamborghini.
New dragster chassis.
Updated the airship a little bit.
Special Christmas sleigh!Last but not least, a video of my leet new animating skills.
Work has been pretty awesome. Being the only artist for a game company is intense. I've had a part in everything from UI to environments and characters, vehicles and other items. I've also become more comfortable with Flash and Illustrator, which I am using on our next big project. It's really cool to see the art I've made get put right into the game, and working with programmers on various parts of the artistic direction.
Meanwhile, I haven't really made any art of my own in a while, since I'm pretty happy with the stuff I've been doing at work. Perhaps in the near future I'll have some more stuff to share. :)
-D
Meanwhile, I haven't really made any art of my own in a while, since I'm pretty happy with the stuff I've been doing at work. Perhaps in the near future I'll have some more stuff to share. :)
-D























